
An educational role-playing game
A Road Trip with the Green Book
A Journey Through Jim Crow America
From 1936 to 1966, Victor Hugo Green's annual guidebook helped Black travelers find lodging, food, fuel, and safety in a country where the wrong town after dark could get you killed. Pick a character. Plan a route. Sleep where the Book says you can.

A note before you play
This game depicts the everyday violence and indignities of American segregation: refused service, hostile police, sundown towns, and the constant calculation of risk that Black travel required. Slurs are referred to but not printed. The aim is to give a small, unflinching sense of what the Green Book quietly held against — and what made the safe places it listed feel like sanctuary.
Pick who you are.
The Family on Vacation
Two parents, two kids, a Buick, and a cooler of fried chicken.
The Honeymooning Couple
A new ring, a borrowed car, an envelope of cash.
The Jazz Musician
Chitlin' Circuit dates, a horn case, late nights on two-lane roads.
The Negro League Ballplayer
Doubleheader tomorrow. Find rooms for four men tonight.
The Traveling Salesman
A trunk of samples and a quota.
The Marketing Executive
Madison Avenue suit, Pullman tastes, easily bruised dignity.